The Dark Crystal scene-by-scene, part 13

I freakin’ love The Dark Crystal! Let’s watch it. Time to meet one of the main characters, 34:32-38:00 on the Blu-ray.

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When we last left Jen, Fizzgig jumped out and scared him, forcing backward into some mud. Then a mysterious hooded stranger approached. As she approaches, we see enough of her face that she doesn’t need to remove her hood. She’s a blonde female Gelfling. This is Kira. Then there’s a closeup, and she pulls back the hood for reveal anyway. She addresses Fizzgig in a strange language, and then addresses Jen in that same language, trying several times to reach him. At first, I thought she was trying a bunch of different languages on him, but DarkCrystal.com informs us that she’s speaking the Podling language to him. The site has translations for all of her other language sayings, but they’re not anything you can’t already glean from watching the movie.

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Jen says in (let’s face it) English that she’s a Gelfling like him, and that he thought he was the only one. Kira responds in (might as well face it) English saying that she too through she was only one. But wait, are these the last two left? Both the Skeksis and Aughra believe that all the Gelflings are dead, but if these two are still alive, what if there are others that survived? We don’t know, of course, and are only left to speculate. For now, let’s go with that the movie tell us and assume there are just these two left.

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Kira offers to help Jen out of the mud. Their hands touch and… ooohh boy, now we’re into it. What happens next is a series of images flashing across screen as Jen and Kira see each other’s memories. They’re also hearing each other’s thoughts as this happens, for some additional exposition. This, as we’ll soon learn, is called “dream-fasting.” It’s basically information overload.

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Here’s what happens:

Young Kira surrounded by fire, referencing a war. A Garthim can be seen running around in the background.

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Kira’s mother hiding her inside a hollow tree. Then Mom gets taken away by a Garthim. This is the only other time in the movie we see another Gelfling, but it goes by so fast that we can’t really get a sense of who Mom is. You don’t suppose they just re-used the Kira puppet for this scene, do you?

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Jen remembers being found by one of the Mystics (the “big one” he says). He describes the Mystics as being able to “make the monsters disappear.”

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Young Kira wandering into the Podling village, and a Podling greeting her with a huge smile.

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Jen recalls the Mystic master giving him a bath. It’s during this shot that Kira informs him what dream-fasting is.

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The podlings feeding young Kira. She says her “new mum” among the Podlings named her Kira.

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Jen among the Mystics, saying that he thought the Mystics’ valley stretched on forever.

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Kira hiding from Garthim, as she exposits that Garthim raiding parties capture the Podlings.

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Jen and the Mystic Master, saying the Master was at once family, mentor, and friend.

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Kira picking flowers, with her saying she’s able to speak to flowers and all living things.

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Jen being educated by the Mystics, saying he learned numbers, words, and “the shapes of kindness.”

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There are few other quick images of Jen and Kira’s respective educations as the dream-fast fades, ending with both them revealing a desire to find someone else. Their hands part and the dream-fast ends. OK, what is going on with this dream-fasting business? Is it a too convenient of way to get across a lot of information at once, dare I say a cheat? You could make that case, especially since dream-fasting won’t be mentioned again. Now that it is a part of the movie, though, what can we make of it? In the tie-in graphic novels, we see dream-fasting used a courtship ritual, and it’s done with one Gelfling asking permission of the other first. Because Jen and Kira don’t have much experience with being around their own kind, they can probably be forgiven for not knowing this stuff. But Kira does know dream-fasting, so either the Podlings or her mother taught her about it, but the Mystics, trapped in their peaceful routines, never mentioned it to Jen. In a “bigger picture” sense, think about what dream-fasting means for a society on the whole. When they can open their memories to one another at any time, that means Gelflings have no secrets among each other, they must not lie to each other, and they must be comfortable enough with embarrassing memories not to hide them.

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Jen starts sinking father into the mud, and Kira tells him to hold still. Kira calls a song-like command to the water surrounding Jen, and a giant beetle-like creature rises up from under Jen. Kira tells him this is a Nebrie. Learning this is something of a rarity, in that a lot of the background animals throughout the world don’t get their names specified. Kira reintroduces herself, and repeats that they were dream-fasted. Remember that the voiceovers were a late addition to the movie to make it less confusing for audiences, which is why characters sometimes repeat themselves.

Fizzgig reenters the scene, reminding he that he’s the plucky animal sidekick. Kira picks him up and properly introduces him to Jen. Jen reaches to pet Fizzgig, but Fizzgig growls at him. Kira chides him, and Fizzgig looks sad. So, what’s the deal with Fizzgig. First, know that the name is only two syllables, Fizz-gig. Too many people over the years have pronounced it with three syllables, like Fizz-i-gig, but that’s just wrong. We saw earlier that Fizzgig has a second row of teeth in the back of his mouth, helpful for both attacking and chewing, I suppose. Finally, know that Fizzgig is not just his name, but also the name of his species, so it’s like naming your dog “Dog.”

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Kira says Jen seems strange to Fizzgig, and Jen shows he has some sense of humor as he says Fizzgig is the one who seems strange. Kira says he’s just nervous and that the Skeksis are always watching. Here we see the first of many instances of her knowing a lot more about the world than he does, as she’s already aware of who the Skeksis are and why they’re a threat. She invites Jen to come with her. As they walk off, there’s a comedy bit where Fizzgig growls at the Nebrie, only to have it roar back at him, scaring Fizzgig off. Then, in a moment of extreme cuteness, two lil’ baby Nebries emerge from the water for some sweet Nebrie parent/child bonding. Remember this moment of cuteness, because it’s about to be destroyed in the next scene.

Next: It’s suppertime!

****

Want more? Check out my book, CINE HIGH, now available for the Kindle and the free Kindle app.

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21 Jump Street rewatch: “Christmas in Saigon”

Rewatching 21 Jump Street! It’s January as of this writing, so why not watch the Christmas episode?

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What’s goin’ down: It’s Christmas, but there’s no cheer for Ioki, who’s under investigation by internal affairs. It’s revealed his name isn’t really Harry Ioki, and that he might be in the country illegally.

Uh-oh.

Uh-oh.

Here’s Hanson: Hanson is still dating Amy, the social worker from last week, and he’s taking her to meet his mom on Christmas.

Penhall’s prerogatives: Penhall will be spending Christmas at “Club Paradise,” which he describes as, “Eight hundred dollars and all the single women you can… meet.”

Undercover blues: Turns out Ioki’s real name is Vinh Van Tran, and he’s from Vietnam, not Japan. Most of the episode is a flashback to teenage Ioki’s escape from Saigon to the U.S. He changed his identity because he wanted to be a cop.

Proof that LOST did not invent flashbacks.

Proof that LOST did not invent flashbacks.

Goin’ to the chapel: Blowfish, Jump Street’s janitor, is paranoid about spending the holidays with his in-laws. We later meet his wife, played by Mindy Cohn from The Facts of Life.

Trivia time: Much of Ioki’s story is based on actor Dustin Nguyen’s real-life emigration from Vietnam during the fall of Saigon, except Nguyen’s parents survived, while Ioki’s fictional parents did not.

"Anybody seen a Private Ryan around here?"

“Anybody seen a Private Ryan around here?”

Remember back in the “Besieged” two-parter, when a computer glitch erased Ioki from the system? Turns out that was setting up this episode, and Ioki’s deception. Well played, 21 Jump Street.

The network originally aired this episode with the next one on the same night, as a much-hyped two-hour “event,” just in time for the holidays.

Bromancin'

Bromancin’

Jumpin’ or not? For a show with a reputation for cheesy schmaltz, it’s nice to see a Christmas episode that takes the high road, with a dramatic and intensely personal tale. It’s also the first really experimental episode, something we’ll see more of as the series continues. It’s jumpin’!

Next week: Fast AND furious!

****

Want more? Check out my book, CINE HIGH, now available for the Kindle and the free Kindle app.

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The Dark Crystal scene by scene, part 12

I freakin’ love The Dark Crystal! Let’s watch it. Today we’re at 32:27-34:31 on the Blu-ray.

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Jen is sitting in the woods/swamp, contemplating the crystal shard. He says, in voiceover, that although he has the shard, he doesn’t know what to do with it. (I suppose Augrha’s earlier answer of “heal the Dark Crystal” wasn’t enough of an explanation for him.) He wonders if he’s supposed to take it somewhere, and what’s so special about it. This is another scene that is often criticized for the characters saying the same things twice, but remember that the voiceover was added after early test audiences were confused by the film, so the voiceover is her so we don’t lose the plot amid all the otherworldliness.

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Then, the shard shows Jen an image, not unlike how the Crystal showed the Skeksis an image earlier. This time, Jen sees a Skeksis smashing the Crystal with a staff, striking the Dark Crystal. The movie doesn’t linger on this, or give us any long-winded explanation. It’s up to us to surmise that this definitively connects the shard with the Dark Crystal. That it’s a piece of the Dark Crystal broken off by a Skeksis. For advanced reading, we of course have the tie-in books and website. Just after the second great conjunction, when the Crystal turned dark and in the minutes right after the Skeksis and the Mystics were divided into separate beings, the Skeksis were wild and animalistic, killing two Mystics on the spot – accidentally killing two of their own at the same time. In this mad frenzy, one of the Skeksis struck the Crystal, breaking off the shard. It fell into the caves beneath the castle, along with several other, lesser shards broken from the castle’s surface, where they were later recovered by Aughra for her keeping. Why did the Skeksis break the Crystal? It was in defiance of Aughra, who was pleading with them to make things right. As for which Skeksis broke the Crystal, it isn’t clear. Some fans believe it was the Skeksis scientist, but it looks like it could be any one of them. All this is depicted in detail in the Creation Myths graphic novel.

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Another question to be asked is, why does the shard show Jen this? Is it merely answering his question, or is it and the Dark Crystal slyly setting events in motion to the point where the Dark Crystal will eventually be healed? We can only speculate.

Back to the scene, Jen hears something and looks around. Interesting sound design here, as the “something’s nearby” sound clearly stands out from the other ambient sounds in the forest. Jen says, “I don’t like this” in voiceover, and walks forward. He’s startled by a group of plants that withdraw into the ground all at once. (For this shot, all the screenplay says is, “closeup on flowers.”) We get a few glimpses of a hooded figure darting about in the trees while Jen looks around, cautiously.

Look closely: A tree in the background is pulsating, as if breathing in and out with working lungs.

Jen sees a footprint in the wet soil. We don’t see it in relation to him, so at this point it could be a gigantic footprint for all we know. Jen hears something else and hurries forward. Despite his earlier comment about not liking this, he doesn’t seem fearful but instead excited as to what he might find. He comes to a log covered with moss, too dark to see inside.

Here’s where we get the big jump scare. Does it work? That depends. As soon as we see the log, and the camera ever so slowly pushing in on it, we know there’s going to be a jump scare, but a lot of us jump anyway. In Roger Corman’s memoir, he writes at great length about the long, dark hallway in movies. He says audiences know something is bad at the end of the hallway, but they’re still burning with curiosity as to what it is. Therefore, a jump scare is not just surprise, but surprise and relief. That’s the case here, as Fizzgig jumps out and scares the audience. Jen, too.

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Jen falls back into some mud while Fizzgig – a little dog-like creature – continues to growl at him. Jen dismisses Fizzgig as a potential danger, instead grousing, “Oh, no, right in the mud.” (More about Fizzgig in the next post, I promise.) Then, the hooded figure steps out of hiding. We see just enough of the stranger’s face to tell that this is something familiar…

Next: Bow-chicka-wow-wow.

****

Want more? Check out my book, CINE HIGH, now available for the Kindle and the free Kindle app.

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Fantastic Friday: Psych!

Re-reading the Fantastic Four comics from the start. This week, it’s annual #5, which actually takes place before the issues I wrote about last week. Oh no, continuity is all out of whack now.

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The story begins as Sue mysteriously faints. Or, as Ben puts it, “She just went kerplunk!” She wakes, and insists she’s fine. Ben then takes off his jetcycle to go visit Alicia. We go from there to a “carefully-locked, completely soundproofed building,” where the evil Psycho-Man is displeased with one of his henchmen. The goon delivered a component to the wrong address, and now must be punished. Psycho-Man announces that he is the master of all emotions. He sets his Pyscho-Ray to “fear,” and causes the guy to have terrifying hallucinations. We then meet Psycho-Man’s other three henchmen, Live Wire, Ivan, and Shell Shock. Live Wire, who is dressed as a cowboy, tries to rebel with his electric pistol and electric lariat, but Psycho-Man’s armor to too strong for him. He sets the Pyscho-Ray to “doubt,” thus ruining their self-confidence and making them loyal to him.

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Ben is at Alicia’s place, where a mysterious package has been delivered. He can’t get it open. Something zaps him in the back, and then, out of nowhere, a big green monster attacks him. He fights it, only to have it knock him out. Sure enough, this was an attack by Psycho-Man, who blasted Ben and Alicia with the “fear” setting. Turns out this package is what the henchman accidentally delivered. (So, this is all just a big coincidence?) Psycho-Man exposits that he plans to use this component to build a giant Psycho-Ray that can control the emotions of the whole world, making him ruler, etc.

From there, we go to the beach at “Panther Island,” which we’re told was recently purchased by the Black Panther, and I guess is now part of the Wakandan nation. Or is Wakanda on the African coast? Anyway, the Black Panther and some of his men are on patrol after hearing reports of intruders on the island. Nice to see the country’s ruler taking a hands-on approach like this. He runs into Medusa and Karnak of the Inhumans, and there’s a heroes-mistake-each-other-for-enemies fight until Black Bolt breaks them up. The Inhumans are there to investigate a strange rock formation near the island. Black Bolt flies out there and creates a bridge for the rest to follow. He does this by revealing a new power of his – the ability to manipulate molecular energy. Sure, why not? On the big rock, Karnak discovers a mysterious dome, which propels him backward with an energy blast.

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Ben and Alicia rejoin the rest of FF. He’s anxious to go after Psycho-Man, apparently having overheard the baddie’s plan. Reed delays the fight against evil for a big announcement: Sue is preggers! Yep, a baby’s on the way, and everyone’s happy about it, with Ben doing the “I’ll be like an uncle,” gag, emphasizing how these characters have become like family. Reed says this is why he doesn’t want to go off and fight Psycho-Man, because he doesn’t want to endanger the baby. Ben says that’s not going to stop the rest of them.

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At Psycho-Man’s secret headquarters, he tells his goons that their location has been discovered. Turns out their base is the dome being investigated by Black Panther and the Inhumans. Time for fighting! This Ivan guy shoots Black Bolt with his “solar-pistol.” Shell Shock’s deal is that he can fire miniature hunter-missiles. The missile chases Black Panther around, but he does that thing where he leads it back to the guy who fired it and jumps out of the way at the last second. It’s Live Wire who proves to be the real trouble for the good guys, wrapping up Medusa in his electric lariat. He puts up a good fight against Karnak, but Karnak finds Live Wire’s weakness and takes him out.

None of this distresses Psycho-Man, who is almost done building the giant ray. Black Panther and the Inhumans are joined by Ben, Johnny and, for some reason, the Inhuman Triton, who arrive courtesy of Lockjaw, the Inhumans’ teleporting dog. Lockjaw hangs back, and the seven heroes enter Pyscho-Man’s dome, where they’re attacked out of nowhere by a huge yellow tentacle monster. Everybody fights it, but it appears too strong to be defeated. Karnak tries to break through the wall to get at Psycho-Man, but the wall comes alive and entangles him. Black Panther tries to get at Psycho-Man through the air ducts, but is attacked and overpowered by a caveman-like creature.

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Outside, the Inhuman Gorgon shows up, because there aren’t enough guest stars already. He finds the tentacle monster cornering Johnny and Medusa. With a single stomp of his mighty feet (his mighty hooves?), Gorgon creates a shockwave that makes the monster vanish. (Now would be a good time to remind everyone that Gorgon once singlehandedly defeated the entire FF.) Similar shock waves free Karnak and Triton. Everyone figures out what the reader already realized, that these attacks are the result of Psycho-Man’s ray. Gorgon’s shock waves are for some reason the only thing that can stop Psycho-Man’s illusions. After regrouping and smashing through some walls, the heroes finally confront Psycho-Man. Black Bolt destroys the giant ray, but Psycho-Man still has his hand-held one.

Psycho-Man then explains his origin. Hope you’re sitting down for this one: He is from a “micro-galaxy” inside “sub-atomica,” which is so small it can’t be seen with any microscope. The itty-bitty real him is somewhere inside the artificial armored body he built to interact with people on Earth. Pyscho-Man fires the fear ray on our heroes, and it looks like all is lost. Except he forgot Black Panther, still inside the air ducts. The Panther jumps into action and punches out Psycho-Man. In defeat, it appears that the microscopic real Pyscho-Man fled the artificial body and escaped. The others wonder if he’ll ever be back, and Ben does a big speech, saying that if Psycho-Man or anyone else threatens to take over the Earth, “We’ll clobber ‘em, or we’ll die tryin’.”

Unstable molecule/Fade out: Reed and Sue barely appear in this one, despite the historically important announcement. This also (retroactively) explained why she stayed away from the action in issues #66-67.

Clobberin’ time: Ben is in good spirits upon learning he’ll be an “uncle,” and, without Reed around, he takes a leadership role in the fight.

Flame on: With all these guest stars running around, poor Johnny isn’t given much to do.

Commercial break: You can have a he-man voice!

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Trivia time: This annual came with two back-up stories. The first was a Silver Surfer solo story, in which met Quasimodo, from annual #4, still a brain trapped inside that computer. The Surfer, in his naiveté, uses the power cosmic to give Quasimodo a real body. Then Quasimodo goes on a rampage, as is his wont, forcing the Surfer to stop him, this time by turning him into stone. The second back up story is a gag comic about Stan and Jack horsing around at the Marvel offices. It’s kind of unreadable, to be honest. There’s also a bunch of great Jack Kirby pin-ups of the FF and the Inhumans.

Fantastic or frightful? This is really an Inhumans/Black Panther team-up story. If it wasn’t for the announcement that Sue is pregnant, there wouldn’t a need for the FF to be in this issue at all. Still, the action is pretty great, with Kirby monsters and Kirby destruction.

Next week: Betrayal!

****

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The Dark Crystal scene-by-scene, part 11

I freakin’ love The Dark Crystal! Let’s watch it! Today we’re looking at two short scenes that are far more important than they first appear, 30:42-32:26 on the Blu-ray.

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First, we check in with the Mystics. They’re preparing for their big journey. We see one of them turn around, and there’s a neat little bit of puppetry were his toes move like fingers. One Mystic says in voiceover, “At last the Crystal calls,” and, “it is time to return to the castle.” So, is this just an expression, because they know it’s almost time for the great conjunction, or did the Crystal call them in a similar way that it called to the Skeksis earlier? Or is it somewhere in between, like the Mystics can merely feel a “pull” toward the Crystal? We don’t have the specifics, so we’re only left to speculate. We get a great shot of the Mystics’ valley, with them on the move, panning over to a close-up of one walking toward the camera. One can only imagine the logistics of creating this shot, with a lot of puppets all operating in tandem on different parts of this one huge set.

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The screenplay tells us that the Mystic speaking is the Ritual-Guardian, going so far as to specify his name, urZah. He’s the same one who spoke during the Master’s funeral, making him the most talkative of the Mystics. The World of the Dark Crystal book agrees, stating that urZah “spoke more freely than the other urRu.”

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There’s a fade, and the next shot is of the Mystics slowly marching down a huge mountainside. This raises a huge question: How much time is passing? The passage of time is suspect throughout the entire movie, but it stands out the most in these shots of the Mystics on their travels. They move really slowly, and, as we’ll see throughout the film, they appear to cover a lot of distance. Jen, meanwhile, doesn’t seem to travel as far or for as long. Is it possible that the Mysics are using magic, to cover a long distance in a short amount of time. The movie doesn’t tell us this, but it’s a possibility, considering how little we know about how magic works on this world. (Yes, I’m also aware that it’s a film editing thing, and that editors employ tricks like this all the time to create the illusion of the passage of time from scene to scene. Shut up and let me have my fun.)

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These next bits are hard to describe, but I’ll do my best. We cut to a forest/swamp setting. A few flowers on a log spin their petals like helicopter blades and take off flying (the screenplay calls these “flying mushrooms”). A small creature pokes his head out of a pond, and the thin tree next to him actually walks out of the water and onto land. A mushroom, one that looks like an actual mushroom this time, bends down and ducks under the water. A creature the screenplay identifies as a “weasel,” but which appears to have a turtle-like shell runs across the screen, chasing a small bug, trying to catch it in its mouth. Only, it gets swallowed by a big grassy mound, like a big Venus fly trap. An insect, called a “stick creature” in the screenplay, climbs up the side of some vegetation. The top of a cactus-like plant has what looks like a little tuft of hair, which moves in and out suggesting that the plant is taking breaths. In the background, a bunch of similar plants simultaneously sprout hairlike growths.

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What’s going on here? These are pretty much just Muppet Show-type gags, the little one-joke interstitial skits that used to tie scenes together on that series. Another thing is that in fantasy, it’s not enough to establish fantasy elements at the beginning of the story and leave it at that. You’ve got to keep re-establishing fantasy elements throughout, to keep things interesting and exciting for readers/viewers. This is why so many fantasy stories are travelogues, so that characters can discover new fantasy weirdness in each new place they visit. But this is more than just mood-setting. On the Blu-ray’s commentary, Brian Froud makes a case for this scene being a mission statement of sorts for the whole movie. He repeats over and over two statements on the nature of this world – that everything is alive, and that all things are connected. This and the tie-in books emphasize that, on this world, there are no distinctions between animal, vegetable, and mineral. There are descriptions of stuff like trees that walk, animals that remain motionless like boulders for years on end, and even rivers that contain the world’s memories at their deepest depths. Knowing that everything, absolutely everything, in this world is a living creature adds to our enjoyment of the movie, and the richness of this fantasy world.

The camera pans around some plants, where we find Jen contemplating the crystal shard, and that’s where we’ll pick things up next time.

Next: Laugh it up, fuzzball.

****

Want more? Check out my book, CINE HIGH, now available for the Kindle and the free Kindle app.

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21 Jump Street rewatch: “How Much Is That Body In The Window?”

Rewatching 21 Jump Street! Drug use and highly competitive athletes are not a good combination, in season two, episode ten: “How Much Is That Body In The Window?”

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What’s goin’ down: An up-and-coming teen gymnast falls dead during a meet. Performance-enhancing drugs are to blame, so the Jump Street gang is on the case.

Here’s Hanson: This week’s B-plot has Hanson considering volunteering for the Big Brothers program. He then starts up a romance with the woman running the program. Is that ethical?

Kissy-kissy.

Kissy-kissy.

Penhall’s prerogatives: He’s in his element as his cover is a lunkheaded jock. He takes the steroids – not doing so would blow his cover – and ends up with energy to spare.

Undercover blues: Hoffs is undercover as a straight-A student to tutor one of the suspects. We know she’s supposed to be a straight-A student because of her plaid skirt and nerd glasses.

"This are my 'smart girl' glasses."

“This are my ‘smart girl’ glasses.”

Goin’ to the chapel: We learn the chapel has a basketball hoop inside, convenient for Hanson and Penhall to have a heart-to-heart while shooting baskets.

Two points.

Two points.

Torn from today’s headlines: A lot of ‘80s shows did the obligatory “steroids are bad,” episode, so now it’s 21 Jump Street’s turn. Bonus points for not including the phrase “roid rage.”

Trivia time: Gymnast girl Jody is played by Zoe Trilling, who went on to become a lesser-known scream queen, staring in fright flicks such as Hellbound, The Borrower, Dr. Giggles, Night of the Demons 2, and, best of all, Leprechaun 3.

Ta-dah!

Ta-dah!

Jumpin’ or not? The follow-the-drugs-to-their-source plot is kind of by the numbers, but the good thing is we see a lot of character growth. Hanson frets over becoming a father figure, and whether he’s up to the responsibility. Penhall learns to see the suspect as a kid with a bright future as opposed to just another drug pusher. These character beats make the episode a good one. It’s jumpin’!

Next: Good morning, Vietnam.

****

Want more? Check out my book, CINE HIGH, now available for the Kindle and the free Kindle app.

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The Dark Crystal scene-by-scene, part 10

I freakin’ love The Dark Crystal! Let’s watch it! Today we’re wrapping things up at Aughra’s place, 28:02-30:41 on the Blu-ray.

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There’s a fade and accompanying music cue to show the passage of time, but the action doesn’t leave Aughra’s orrery. It’s just later now. How much later is left ambiguous. Aughra hangs out in the back of the room, peering around the giant machine. It almost looks as if she’s staring right at the camera. No, she’s watching Jen from a distance. Jen, with his back to her, looks at three of the crystal shards he picked out from the ones Aughra gave him. In voiceover, he says he knows it’s one of these three, but he’s not sure which one. Aughra tells him to hurry, and he frets over how to choose. He has a flashback to the Mystics doing their deep-voiced chant, and he pulls out his flute. He plays a note that sort-of matches the chant, and the middle of the three shards glows with a purple light in response. Jen stops playing, but the shard continues the note, in something of a high-pitched chime. That’s how we know this is the shard Jen’s been searching for.

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Lots of questions about this shard. We know Jen needs it to heal the Dark Crystal, and it’s pretty much a given that this is a piece of the Dark Crystal, but how did it get to Aughra’s place? And how did she not know which one it is? The first thing we must remember is that although the Dark Crystal – with a capital “C” – is the main Crystal that this world, and the story, revolves around, this world is full of all kinds of crystals. The tie-in books tell us that after the second conjunction, when the Crystal cracked, all kinds of crystal shards fell from the Skeksis’ castle. Aughra gathered up as many of them as she could, hoping that one was the missing piece of the Dark Crystal. The specifics of this are detailed in the second Creation Myths graphic novel, but that version of the story varies just slightly from the World of the Dark Crystal book and the official website. The next question is why would the shard respond to Jen’s flute. Some have called it mere plot convenience, yet real-life crystals are known to have interesting properties in relation to sound and harmonics. Furthermore, Creation Myths tells us that life on Thra began not with a word or a light, but with song, and the Crystal was birthed from this song. So responding to music is a big part of the Crystal’s identity.

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Back at the orrery, Aughra screeches out a long “Yessss!” and marches over to Jen. She exposits that no one told Jen what to do with the shard. But she knows. She’s about to tell him, but they’re interrupted by noise and commotion outside. Before we get to the action, let’s talk a little bit more about Aughra. Why is she so contradictory? She insists that all Gelflings are dead, but then quickly takes to the idea that Jen is a Gelfling. She goads him into asking her questions, but when he does, she says there’s no time to answer. Once you’ve read the tie-in books, you see a huge contradiction in her, where in the books she’s the wise, kind earth-mother type, and in the movie she’s this batty old lady. If I may speculate, I believe the answer is in what happens after the books but before the movie – the Gelfling genocide. Prior to the movie, the Skeksis and the Garthim had hunted and killed almost all the Gelflings. At this point in the movie, first-time viewers believe Jen is the only one left. Aughra knows about the upcoming third conjunction and the prophecy, which states that the Dark Crystal must be healed by Gelfling hand. I suspect that Aughra went kooky believing that all the Gelflings are dead and disaster at the third conjunction is imminent. Even with Jen’s arrival, Aughra supports him on his journey, but still sees it a long shot. There’s also Aughra’s son. Yes, she has a son, Raunip. His story is told in Creation Myths, but there’s still no official reason as to why he’s not around in the movie. If Raunip came to an end in some horrible tragedy, then it’s possible that’s why she acts kind of out-of-it now. Finally, we’re told over and over how Aughra is connected to this world as sees everything. But if the world is “cracked” just as the Crystal is, that likely has an effect on her state of mind as well, especially after a thousand years of this.

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OK, enough philosophizing. Time for scary monster stuff! The Garthim attack the orrery, smashing through the windows (they have glass on this world) and knocking over tables. There’s a funny bit where Jen looks down at the shard instead of up at the Garthim as they attack. Perhaps he suspects the Garthim are after the shard and not him. A Garthim knocks over another table, and this starts a fire (there was already a lit flame on it from one of Aughra’s chemistry set-ups) Aughra says “Out! Get out!” to them, but they keep tearing up the place. A Garthim makes a move for Jen. For all the critics who say Jen does nothing, here we get to see him spring into action. He ducks out of the way of the Garthim’s claws, and then climbs up onto Aughra’s giant machine. It’s parkour before parkour was cool. The Garthim show how strong they are by grabbing onto the machine’s globes and stopping from spinning. The audio really stands out here, with sound effects of more machinery breaking down under the floor. Too bad for the Garthim that Jen is now on the upper level of the orrery. He hops off the machine and then leaps through a window. He does this by turning around and jumping back-first through it. Is that a stuntman thing? There’s a shot of Aughra watching him do this, and then a wide shot of the Garthim trashing the machine. She picks up what looks like a crude microscope and throws it at a Garthim. I guess this is more out of frustration than an actual attack. She cries out, “My home! My home!” Oddly, this line is not on the Blu-ray’s subtitles, even though you can hear it clearly. This also establishes that she lives there.

We cut to outside, with Jen sliding down a hill. He tumbles and falls until landing in some tall grass. He looks up at the orrery to see it burning in flames. It also looks really far away. It’s another passage of time question, in that how long was he sliding down the hill? Jen says just “Aughra,” to let us know he’s thinking of her, and then he runs off into the woods. The camera pans over, and there’s the Skeksis Chamberlain, watching him. We know it’s the Chamberlain because he does that whimper again. Why didn’t the Chamberlain just abduct Jen right there? We’re not told, except that we know the Skeksis have a penchant for scheming and plotting, so perhaps he wanted to study Jen more before making his move. How did the Chamberlain get there? Remember where he was the last time we saw him – secretly following the Garthim. They led him here.

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We get one last shot of the orrery, with an extra big burst of flame coming from it, to punctuate the scene. Hey, we’re now officially one-third of the way through the movie!

Next week: It’s the Muppet Show!

****

Want more? Check out my book, CINE HIGH, now available for the Kindle and the free Kindle app.

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Fantastic Friday: Enter the Enclave

Re-reading the Fantastic Four comics from the start. Issues 66-67 contain one my personal favorite FF epics, with a lot of action, drama, and sci-fi weirdness – and it introduces, in a way, a major Marvel character.

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In the previous issue, there was a cliffhanger in which a mysterious stranger appeared before Alicia, whisking her away to parts unknown. This issue promises answers. We begin in Alicia’s apartment, where Ben, Reed and Sue have found it empty and her door unlocked. Ben says he’s there to explain he had to break their date because the Kree attacked last issue. So… they’re still a couple by this point, or are they estranged? It kind of varies from issue to issue. Ben (somewhat) addresses these questions by wondering if Alicia has met someone else. He then throws another pity party asking why Alicia could ever love a monster like him, and he lashes out at Reed for still not finding a cure. Ben leaves, and Reed admits to Sue that all his attempts to find a permanent cure for Ben has failed.

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From there, we go to a crazy-looking building, told that it’s located on the remotest place on Earth (skipping over where, exactly that is), and cannot be reached by any conventional means of travel. Here, the mystery man from last issue arrives with Alicia via a “transport grid.” He’s one of four scientists, Hamilton, Zota, Shinski, and Morlak. This is their Citadel of Science, also called the “Beehive.” Years earlier, they faked their deaths and retreated to the Citadel to create far-out science, away from the world’s prying eyes. Before explaining why they’ve brought here there, the scientists say Alicia must first pass a test. They give her a huge block of clay and demand that she sculpt Morlak. She does that “able-to-tell-what-someone-looks-like-by-touching-his-face” thing, and gets to work on the sculpture. Alicia’s awfully cool with this, going along with all this without much fuss. I guess she’s used to this sort of thing after hanging out with the FF so much.

Back in New York, Ben takes a walk through Central Park, seeing couples in love, and wallowing in more self-pity. A friendly cop is excited to meet Ben, and a bunch of other New Yorkers crowd around, not afraid of Ben’s monstrosity, but delighting in his celebrity. One woman even kisses him on the cheek. “She’d never have kissed a real crum-bum like that!” Ben says. Ben takes off, hoping to apologize to Reed.

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Next we check in with Johnny, who’s reuniting with Crystal on the Baxter Building’s rooftop. She’s not happy about him leaving her behind in his car last issue. Johnny plays around with his flames, and Crystal instinctively summons a whirlwind, snuffing out his fire. She then softens, and says she’d never live with herself if she accidentally hurt him. In Reed’s lab, he’s working on a “heat-image tracker,” which he says can generate images of what happened in the recent past by tracking heat signatures in any given area. He wants to use this to find out what happened to Alicia.

In the Citadel, the scientists give Alicia a tour of the place. They say they need her for their experiment because only someone who is blind can interact with “him.” Before they can explain further, there’s an explosion, and “he” is on the loose. Safety hatches are secured, but the scientists fear it is too late. They give Alicia some “vitra-broth” to relax her (!), and then they explain. They’ve come to this place in secrecy to create the perfect human being, one who they hope can be the frontrunner for a new, better, human race. After growing their perfect human in a life-cell chamber, disaster struck. The experiment, still only called “he” broke free and is running loose inside the chamber, trying to escape. Because “he” radiates powerful blinding energy, no one can get a glimpse of what “he” looks like. Therefore, it’s up to the blind Alicia to go into the chamber and create a sculpture of “him” so the scientists can finally see what the perfect human looks like.

Ben returns to Alicia’s apartment, where he finds Reed and Sue already there. Ben freaks out, fearing Alicia is in danger. Reed has the heat tracker set up, but Ben has to set up a screen first, like old home movies, before it can run. They see an image of Hamilton appearing before Alicia, and the two of them disappearing. There’s no sound, so Reed, Ben and Sue are left to guess as to what this means.

In the Citadel, Hamilton leads Alicia into the chamber, which leads to an underground cave. He warns her that the experiment has incredibly dangerous powers. Again, Alicia just goes along with all this, no hesitation. They come across a flaming barrier, which Hamilton says is merely a warning. Back at Alicia’s place, Johnny and Crystal have joined the fun, and Reed says he’s able to recreate the bracelet Hamilton was wearing, which allowed him to teleport. In the cave, Hamilton and Alicia brace themselves, because “he” is coming closer. That’s the cliffhanger that takes us to the next issue.

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Issue #67 kicks off in Reed’s lab, with him hard at work in recreating the bracelet, complete with a wall full of wild-looking blueprints. Reed says he’s had to order special parts from Tony Stark, and a delivery man shows up with those parts. They’re tiny micro-dots, called “freckles” By Reed and Ben. Back in the cave, Hamilton leads Alicia farther underground, as he does the speech about how the scientists went too far in tampering with nature. He adds that once they know what “he” looks like, only then can they destroy “him.” Hamilton pulls out a gun and tries to shoot “him,” but “he” is protected behind a molecular wall. Tendrils rise up from the ground and apprehend Hamilton, so Alicia forges ahead, all alone. Meanwhile, the three scientists debate among themselves whether this was the right thing to do, and Shinsky announces he has an alternate plan. He takes them through the Citadel, so we can enjoy the gorgeous Jack Kirby architecture, and then he shows the other scientists a detonator that can blast “him” into outer space.

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At the Baxter Building, there’s some romantic comedy shtick with Johnny and Crystal, where he surprises her by toasting bread with his hand, and then planting a kiss on her. Ben and Sue join them, where Sue serves him a huge plate of wheatcakes. (Wheatcakes!) Reed emerges and announces that he’s successfully invented a “bracelet to nowhere.”

Now we get into the really good stuff. Alicia, alone, makes her way through the cave. She hears the voice of “him” goading her forward. “He” senses that Alicia is not evil or destructive as the scientists. She finally reaches “him” to find that “he” has sealed himself up inside a cocoon, undergoing a transformation of some sort. While in the cocoon, “he” is in a weakened and vulnerable state. Alicia says, “I have known another like you – one who is also powerful but who needs compassion and understanding!” She swears not to desert “him” during the transformation.

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In Reed’s lab, we get a lot of technobabble about the bracelet and the mirco-dots, which all adds up to Reed, Ben, and Johnny traveling to the Citadel. Reed insists that Sue stay behind, for her safety. The Citadel’s men attack the FF, and we get a page of our heroes showing off their powers as they mop the floor with these guys.

Underground, Hamilton escapes and charges forward, still hoping to kill “him.” Alicia pleads with Hamilton for mercy, but Hamilton says the scientists hoped to control “him” for his power. If “he” can’t be controlled, then “he” must be destroyed. Hamilton further admits that he hoped to use “his” powers to rule the world. From within the cocoon, “he” can sense what’s happening and fires an energy blast at Hamilton. “He” begins to emerge from the cocoon.

Ben intimidates one of the Citadel’s goons into telling them where Alicia is, and the FF are off to the rescue. In the cave, there are more energy bursts, and Hamilton has a change of heart, expressing regret over what he’s done and taking a shot to protect Alicia. He gets crushed by rubble and dies (dang!) and Alicia fears she’ll be next. But then, Ben is right there to take her up in his arms. “He” breaks free from the cocoon and flies off. We still don’t get a look at him, as he’s covered by those awesome Kirby dots.

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The scientists press the detonator, but nothing happens. Turns out “he” was reading their minds the whole time and shut off the detonator with the power of “his” mind. The FF use the bracelet to escape back home, leaving the scientists and their henchmen to their fates. “He” emerges from the crackling energy, and we finally get to see him. He’s a golden, musclebound blonde guy – kinda looks like Rocky from The Rocky Horror Picture Show. “He” announces that he will leave the Earth, and not return for another millennia. In the process of leaving, he summons enough energy to destroy the entire citadel, seemingly killing everyone inside. (Dang again!) “He” says that mankind will never know the evil “he” saved it from.

Unstable molecule: Reed does the CSI thing, recreating the high-tech bracelet, complete with wonky micro-dots, to find Alicia.

Fade out: Sue being left behind during all the action, which seems unfortunate, except that next week, we’ll learn more about why.

Clobberin’ time: Ben’s confrontation with the ordinary folks who like him instead of act afraid of him is a real highlight, showing how much things have changed since the book’s early days. He later smashes stuff up real good during the attack on the citadel.

Flame on: For the first time, it feels like Johnny and Alicia have a real relationship of sorts, instead of just achingly longing for each other.

Commercial break: This house ad for Marvel’s Not Brand Ecch pokes fun at Batman and Robin, and even Magnus: Robot Fighter! Not Brand Ecch was one of Marvel’s attempts to cash in on the success of Mad magazine over the years.

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Trivia time: You wouldn’t know it from this issue, but in short time “he” would return and be transformed into Adam Warlock, a pivotal character in most Marvel “cosmic” stories. The scientists survived, later getting a proper supervillain name, the Enclave. They’ve had all kinds of whacked-out adventures in the Marvel universe, generating more cocoons, giving themselves super powers, and creating a sister for Adam Warlock named Kismet.

According to never-wrong internet rumors, these issues were a big source of conflict between Stan Lee and Jack Kirby. Jack wanted the Enclave to be noble scientists who made a mistake, but Stan scripted them and megalomaniacal evil. It’s kind of both, with the four of them disagreeing with each other, and Hamilton becoming a good guy in his final moments.

About the wheatcakes. In Spider-Man’s first appearance in Amazing Fantasy #15, there’s a funny bit where Aunt May serves Peter Parker wheatcakes for breakfast, and he says they’re his favorite. “Wheatcakes” has since become a little inside joke among comic fans. Ben chomping down on the wheatcakes in this issue makes me wonder if Stan and Jack were already in on the joke back in 1967.

Fantastic or frightful? I really like these two issues. This is pulp sci-fi in the best way. Sure, the excuse for getting Alicia into this mess is silly, but once she’s down there in that cave with “him,” it’s really powerful stuff. Fun comics all around.

Next: Psyche!

****

Want more? Check out my book, CINE HIGH, now available for the Kindle and the free Kindle app.

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21 Jump Street rewatch: “You Oughta Be In Prison”

Rewatching 21 Jump Street! Season two, episode nine: “You Oughta Be In Prison” is all about Hollywood.

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What’s goin’ down: Hanson and Penhall are undercover as bodyguards for a big Hollywood star, Jeremy Woods, filming a movie in town. Meanwhile, a teen prisoner is about to turn 18 and be transferred to “big boy” jail. A convenient bus crash then has him on the run.

Bodyguard duty.

Bodyguard duty.

Here’s Hanson: It’s not until late in the episode when we realize what the prison escapee plot has to do with anything. He spots Hanson on a TV report about the actor, and recognizes Hanson as the cop who put him away.

The sunglasses aren't suspicious, but the Cosby sweater is.

The sunglasses aren’t suspicious, but the Cosby sweater is.

Penhall’s prerogatives: When the movie set needs someone who can act like a cop, Penhall gets the part at the last minute. This continues the arc started a few episodes back about him wanting to be a comedian, and future episodes will further explore his interest in acting.

Undercover blues: Penhall and Hanson think the actor is a total jerk (or a “dink,” as they put it), only to get to know the real him as time goes on.

Goin’ to the chapel: What’s the deal with them being undercover as bodyguards? The episode goes overboard explaining this, saying that Jeremy doesn’t trust cops, that he’s been getting threatening letters, and then adding that mayor insisted on it.

The cost of fame.

The cost of fame.

Torn from today’s headlines: Jeremy punches out a photographer, no doubt to invoke the famous 1986 incident in which Sean Penn beat the crap out of a paparazzi.

Trivia time: This episode is a sequel of sorts to the pilot, as the villain is Waxer Thompson, the bad guy Hanson arrested on his first Jump Street assignment. I guess that makes him Hanson’s arch nemesis now. Also, Jeremy’s agent is played by actress Shannon Tweed, famous for starring in a bunch direct-to-video softcore erotic thrillers in the late ‘80s and early ‘90s.

"Hi. Did you know I starred in CANNIBAL WOMEN IN THE AVOCADO JUNGLE OF DEATH."

“Hi. Did you know I starred in CANNIBAL WOMEN IN THE AVOCADO JUNGLE OF DEATH?”

Jumpin’ or not? After a bunch of serious episodes, it’s nice to see the show have a little fun. The high school setting of the movie-within-the-movie is some nice meta humor. Then, the second half does the “action movie” thing where Hanson and Jeremy square off with the villain. Good stuff.

Next week: Roid rage!

****

Want more? Check out my book, CINE HIGH, now available for the Kindle and the free Kindle app.

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The Dark Crystal scene-by-scene, part 9

I freakin’ love The Dark Crystal! Let’s watch it! We’ve reached one of the movie’s big set pieces, 24:36-28:01 on the Blu-ray.

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Now that they’ve met, Aughra leads Jen into a cave. He follows, losing track of her in the darkness. Then, a door opens and… Wait, first let’s address the fact that a door opens. How many working doors do we see in this world? Later, we’ll meet the Skeksis’ Scientist, who has a big mechanical door to the lower parts of the Crystal Chamber, similar to Aughra’s big mechanical door. Animals and prisoners are seen kept in cages, which by necessity must have doors (they’d be pretty useless otherwise). Throughout the rest of the canon, though, we get doorways, arches, and the like, but no real doors that open and close like we’re all used to. In a few cases, Gelflings and the Mystics are seen using a curtain or, er, a tent flap for privacy or protection against the elements, but that’s still not like a door. Mostly, though, it’s all open doorways. One reason for this is for filmmaking’s sake. An open doorway in the background helps add a little depth to a scene. (Remember that little open space in the back of Jerry’s apartment in Seinfeld with the bicycle hanging on the wall? Stuff like that.) Within the world of The Dark Crystal, though, an absence of closed doors speaks to Brian Froud’s constant refrain of the story, that everything is connected. This general sense of openness, even among the no-good Skeksis, shows that every room has an open door.

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Anyway, what does Jen see when he goes through Augrha’s door. Oh, only one of the greatest sets ever created for a motion picture. This is some serious Wizard of Oz/Ten Commandments/Titanic production value. This is often called Aughra’s “observatory,” with others insisting it be referred to as the “orrery.” The screenplay specifies “orrery,” while Froud’s book The World of the Dark Crystal uses both. Some others over the years just called it her “dome.” What we’re looking at is a gigantic model of rotating suns and planets, constantly in motion, whirling around each other in geometric harmony. No CGI here – this thing was built, working, full-size, on a soundstage, and it’s a visual wonder.

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Once the audience’s breath is well and truly taken away, Augrha emerges from the left of the screen to ask Jen, “What’s it for?” So… she ran ahead, opened the door, closed it, and then hid off to the side, just to jump out at Jen like this? Augrha then drops the jokey shtick and gets all poetic, saying, “Everything in the heavens is here, moving as the heavens do,” and “Sun, moons, stars… yes, the angle of eternity.” (Are suns and stars two different things in this universe, or is that merely the characters’ limited understanding?) Aughra says the machine is for making a prediction A thousand years ago, she says, there was a great conjunction, and she was there.

Oohh, boy, it’s time to talk about the conjunctions. I’ve put this off long enough. The tie-in books have a ton of material on this topic, with both volumes of Creation Myths devoted to explaining the conjunctions, so I’ll keep this short. First, life was Thra was created through the power of the Great Crystal and Aughra was born. A thousand years later, the three suns met in the sky over the Crystal for the first great conjunction, like an eclipse but with just suns. This is when the creatures called urSkeks came to the world. They brought enlightenment and whatnot, and Gelfling culture thrived. Then, another thousand years went by, and we had a second great conjunction, in which the Crystal cracked, the urSkeks were divided into the Skeksis and the Mystics, and the world fell into a chaos (of a sort). Aughra doesn’t explain all this to Jen, instead giving an even shorter version of the second conjunction.

Aughra then says that another conjunction is coming up and anything could happen, speculating that the whole world might burn up, and that it would be the “end of Aughra.” Aughra prompts Jen to ask her more about the great conjunction, and she says it will either be the end of the world, or the beginning. The Dark Crystal plays around nicely with the fantasy trope of the prophecy. This prophecy doesn’t say the world will be saved, only that it might be saved. This keeps the outcome uncertain throughout the story. As Aughra speaks to Jen, she looks at him through a piece of metal (gold?) carved into the circle-in-triangle-in-circle-in-triangle symbol, similar to the one Jen’s master had on his robes. Most of the symbols are in the background, but this one they put front and center for this scene, as it references the conjunctions, which is what they’re discussing.

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Jen brings the conversation back the shard, which his master told him to get from Aughra. Aughra chides him for asking too many questions, even though just a second ago, she was prompting him to ask questions. As she speaks, Aughra ducks and moves around the machinery deftly, really selling the illusion that she’s lived for years up there with that thing, and knows its every movement. She comes upon a box, looks at it with surprise, as if she hasn’t seen it in years even though it’s right there on the table, and says, “You want a shard? Here.” She overturns the box, and not one but a whole bunch of crystal shards fall all over the floor, right by Jen’s feet. We get a close-up of Jen’s four-toed foot and his Gelfling sandal (you know, if you’re into that). Also, notice that the tables inside Aughra’s place contain what appears to be chemistry equipment – lots of it. What was Aughra studying or experimenting on? We can only speculate. Jen asks Aughra which shard is the one he’s looking for. Aughra does a slapstick comedy bit where she sits down with a loud grunt, and says she doesn’t know. She insists than Jen figure it out, and that they’re running out of time.

With that mention of time, we get a fade to later, so that’s where we’ll leave things for now.

Next: Ruminations on crystals, harmonics, and monster attacks.

****

Want more? Check out my book, CINE HIGH, now available for the Kindle and the free Kindle app.

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